My name is Louis Hulburd, I'm an aspiring game designer with a focus in writing and a student in the NYU Game Center.
I see writing as a tool to extrapolate stories and the world itself in the game to the willing audience; through a robust or minimalistic amount of words as possible. Writing is at it's best when it connects with the game around it, and should function in tandem with gameplay to tell it's story and theme.
Here are games I've worked on as a writer, either alone or in a team:
Being A Vampire Sucks!: An adventure game where you play as the unfortunate spawn of a vampire, who must kill their master while avoiding death. I worked in a group of 4 as the lead Writer, Narrative Designer, Project Manager, and programmer in RenPy.
Your Final Moments: A short interactive fiction made in twine about the moments between the end and what comes next. Entry into the Black and White Jam #0.(9). Solo-Developed.
FISHGUN: A Surreal Movement Shooter in a bizarre world where you fight hordes of fruit and collect wacky upgrades to alter the titular Fishgun. Among a 7 person team, I was the lead narrative designer and main writer, as well as a minor playtester.
FREAK: A horroresque game with a fixed camera system and tank controls. A 3 person project for my game prototyping class.
Boneshot: A rudimentary platformer developed for the final of Intro to Game Dev: 2021.
The Littlest Photon: A very brief puzzle game designed around the limitation of a 128x128 screen size. Solo-Developed.
Robin Hood: A text adventure reimagining the tale of Robin Hood, made in Twine. Solo-Developed.